Please find below short video clips from selected authors who volunteered to provide clarification of their idea(s) on camera. This was done as part of a new experiment that aims to capitalize on new technologies in order to (a) improve documentation (b) combine synchronous with asynchronous events and (c) facilitate the scaling up of the process to enable engagement of more participants.



1.
Delivery of the interface to many more varied platforms.




2.
Support research on how affective computing can assist accessibility interfaces.






3.
Identify human factors barriers to health, education and participation of low income groups



4.
Research on reasons why existing knowledge and standards on accessibility are not known or applied by HCI developers



5.
Research aiming at avoiding cognitive barriers in the design of Human Machine Interfaces



6.
Support the research in detecting the behaviour, emotions and intentions of the user without the conscious control by the user



7.
Research to get rid of HCI



8.
Consider not only the interface as it appears but the entire interaction dialogue



9.
Use reasoning (AI) techniques for personalization



10.
Promote research on the role of inclusive HCI to support self-management in health care



11.
Promote research into the cost of eye-tracking and tongue piercing based interfaces



12.
To do reseach on tangible artifacts to promote e-inclusion of people with special needs in technologically mediated environement



13.
To do research on how to use mobile technologies as a universal middleware in public and private environments



14.
New interaction metaphors and paradigms for computing



15.
Non-visual interfaces for all (mainstreaming of non visual computing)



16.
Ways to move from purchase to lease or renting accessibility and assistive technology (exploring market, policy and technology challenges)



17.
Development of new haptic interfaces and methods for haptic usability



18.
Development of sophisticated brain-computer interfaces for people with special needs



19.
Identify where research is needed to obtain universal access in ambient inteligence environments



20.
Facilitate the creation of digital accessible materials to non accessibility experts



21.
Research that promotes inclusive practices of professionals responsible to develop new products or services



22.
Design clearing house for inclusive HCI



23.
Training programs for disability representatives to effectively participate in R & D processes



24.
Accessible telecommunications technologies for people with no or little speech



25.
Create a paradigm that avoids the traps of either forcing all to use a single new technology or for all content to be rewritten (interesting to study the growth of the web)



26.
Research into how AT can provide better than typical results (e.g. cyber-human)



27.
Basic research needs to be made on AT abandonment/adoption



28.
Research methodologies that efficiently collect data about users including existing HCI quantitative tools (like needs, skills, interests, limitations)



29.
Promote tools for decision making in the user-centered design process



30.
Make social media inclusive



31.
Promote research on inclusive HCI for highly dynamic impairments



32.
Develpment of practical adaptive user interfaces



33.
Research on who could be excluded from using novel user interfaces



34.
Research on the cognitive load associated with various user interfaces



35.
Research on methodologies to analyse collaborative accessibility and undertake collaborative user- and usage centered design.



36.
Research on mid to long term interaction by disabled and elderly people



37.
Research on sharing accessibility knowledge with developing countries



38.
Development of sophisticated brain-computer interfaces for people with special needs



39.
Research of the use of context awareness to adapt user interfaces



40.
To develop more specific and clear accessibility guidelines for application developers



41.
To promote common research on user needs and preferences to be used by all e-inclusion projects



42.
Research and development on provision of accessible interfaces inclusive products and services in an ubiquitous manner



43.
R&D on text normalization, simplification, personalization and evaluation



44.
Further research on static and adaptive user interaction profiles



45.
Dynamic composition complex interfaces (mash-up of services)



46.
Support research on novel human-machine interfaces for recreational activities



47.
Support research that looks how to reduce the complexity of user interaction whilst retaining functionality



48.
Support research on the implications for people with disabilities of the use of biometric systems for identification and security



49.
Support research on accessible interaction with robots



50.
To promote research that closes the gap between interfaces for inclusion



51.
Research about the exclusion that has been created by HCI



52.
Create a meaningful use of HCI clearly supporting activities



53.
Promote research in methodologies and tools for HCI accessibility evaluation, including, monitoring and benchmarking



54.
Promote methodologies to include the human diversity in user interface design



55.
Promote interoperability among devices and services to enhance accessibility